![]() ![]() ![]() Having your skelies and revives draw all your fire lets you spam them no problems. With Insight on your merc, mana is no problem, you just need to spam the spells multiple times. Dont put anymore points to start off in CE or other spells until you do the minimum above.You can alternate between decripify/amp damage to speed killing up for a few seconds then flick back. Decripify stops bosses from doing much damage to your minions it severely slows down their attack rate, they basically become like slow-mo in movies.The resists stops your mobs dying in 1 hit from fire/light/cold damage from bosses.The Vipers are always good too, their tail attack that shoots bone spear hurts like crazy (dont forget revives get 250% dmg minimum with above setup), and their knockback/charge is unblockable! Stun mobs from A5 glacial and wordstone keep are good too. If your in Worldstone Keep, get the souls with lightning or the succubus with fire attack. If you going into an area with fire immunes (think chaos sanctuary, get the lightning mobs from river of flame). If you are going into an area with physical immunes, cast revive on fire mobs. Revives are stronger than the mobs you make them from. ![]() You are probably likely to get a +2 raise skeleton head as well giving you a good boost. If you spend a bit of time shopping with a level 1 alt in act 1 normal, you can pick up a 3/3 skeleton wand that will last you for quite a while. ![]() With just a few +skill items (+2 spirit weapon, +1 head, +1 amulet, +1 shield), you will have 18 minions on the screen at once to take fire away from you. As a bare minimum you can self walk through hell with this setup and a Merc with Life Leech, and an Insight polearm. I would start with 10 in golem mastery, and 1 in CE until you get far enough to do all the quests.
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